![]() ![]() 3 or Super Mario World for Gameboy, and even different enemy skins from those games as well. Also many new characters can be accessed by pressing the X button when on the character select screen, though different characters are applicable depending on the graphics engine you choose.Įven the options page is fun to mess around with as you can set various skins such as Super Mario Bros. The game now supports three different versions of the game, that can either look like original NES graphics, the updated SNES graphics, or Game Boy graphics. The updated 2.0 version of Super Mario Crossover includes some new additions and some awesome hidden treats as well. My favorite at the moment is playing as Bill from Contra, although the game lets you play as Mario, Luigi, Link, Samus, Simon Belmont, Mega Man, Bass (from Mega Man), the aforementioned Bill from Contra, Ryu Hayabusa from Ninja Gaiden fame, and Sophia III from Blaster Master. If you're thinking, big deal, just try playing the game as anyone other than Mario, and you'll see just how the dynamics of the game change. ![]() with the ability to play various iconic Nintendo characters. If there is a chance however that you haven't, this is the best time to go check it out.įor the uninitiated, Super Mario Crossover is essentially Super Mario Bros. There will also be additional features and characters added.Chances are, you've already heard of Exploding Rabbit's absolutely genius flash game, Super Mario Crossover. Crossover will be updated until it reaches general feature parity with the Flash version, but please note that not every feature will be ported to the WebGL version. ![]() There is no promise or timeline on that, but it’s a goal I have in mind. In fact, I may allow people to mod the game in the future by open-sourcing the data portion of the game. It will take much less time to add new content to the game due to the clean codebase and data-based asset workflow. It took a while, but it’s finally ready to start using, and this is the first project I made with it. I have spent the last 5 years working on a general-use 2D platforming codebase and workflow that I could use on multiple projects. The good news is work on it is going fast, and it will not be too long before it catches up to the flash version. It is so not done, that playing the game will make you sad because there are bugs everywhere and performance is not so good. Please note that this is a very much not done game. ![]() If you would like to listen to an in-depth conversation about the new version, check out the latest episode of our podcast. Due to those two things (and also getting a lot of requests), I have been porting Super Mario Bros. I have good news! I still know how to make games and am not dead. Update: The port was canceled due to getting a demanding job. ![]()
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